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HotA is its own expansion, based on the original Shadow of Death, without leveraging any material or know-hows from WoG. Is HotA anything like WoG? Are you in any way connected to the WoG developers or the mod's technical capacity? Is HotA compatible with WoG? We are unaware of the stance of the current copyright holder towards our project, but the crew maintains communication with some of the former developers at New World Computing. Ubisoft acquired the rights to the Might & Magic brand in 2003. New World Computing, the original developers of HoMM, and 3DO, the game’s publisher, both went defunct many years ago, hence the lack of any official development for the game since 2000. Is HotA a fanmade expansion, or an official one? Are you keeping in touch with the original developers of HoMM? We try to stick to the classics in everything: gameplay, graphics, campaign story, music, sounds - down to the seemingly irrelevant things. In a way, HotA is meant to be the addon the original developers could have made after Shadow of Death. Restoration of Erathia > Armageddon’s Blade > Shadow of Death > Horn of the Abyss. In general, it strives to be the ultimate rendition of the game:
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What is HotA on a conceptual level? What is its goal?Ĭonceptually, HotA exists to support the traditions of the HoMM game series, taking over from the original set of expansions made by New World Computing. HotA is a global expansion for the Heroes of Might & Magic III game, expanding upon the classic gameplay elements and adding brand new ones.
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